It all comes down to this.
After four months of long days and even longer weekends, we were ready to showcase Sonic VR (now OSSIC) to a demo day crowd of over 400 people. We would be giving a 4 minute "pitch" presentation, as well as showing off our latest prototype of immersive audio headphones for the public to test. This was a major showcase of everything we had worked for since getting accepted into the EvoNexus Business Incubator and then relocating to sunny San Diego from all parts of the world only a few months prior.
It was exhilarating, exhausting, and enlightening — and most importantly it was a huge success.
The early beginnings
In 2014 we started with an idea to revolutionize audio for virtual reality. It may had sounded a bit out of the ordinary several years ago, but with the development (and subsequent purchase) of companies such as Oculus in addition to the overall increase in fully immersive video content available, we knew that immersive sound wouldn't be far behind.
So we set out to create our own immersive sound solution.
Our founding members quit their jobs, pulled funds, and started a company. The first step? Getting into a business incubator. We were fortunate enough to be selected for EvoNexus, but that meant we had less than one month to pack up our lives and move to San Diego. One of our founders lived in China at the moment, so as you can imagine we traveled quite a distance.
Once settled, we got to work proving and testing our vision. We started building parts, designing audio code, and developing the prototypes needed to prove that we could bring fully immersive, high-fidelity 3D audio to the masses. To date there has been four separate prototype builds of our headphone design, with the latest one having its first public appearance at the demo day itself.
And the winner is...
Well, our palms were sweating too. But after 16 presentations from some AMAZING companies, we were fortunate enough to capture the public vote and be declared the pitch contest winners. We were humbled. And an even better feeling was seeing people's reactions to our prototype that was available for demonstrations. It may still be made of 3D printed pieces, but the emotional effect from the immersive audio was apparent.
We've still got a long way until our public launch this summer, so stay tuned as we continue to show progress from the studio. For a great recap of the demo day event, here is a great article by Chris Jennewein.
- Team OSSIC