Friday Update: July 8, 2016 - Meet David Carr

We recently sat down with our own Chief Product Officer, David Carr, to get to know more about the man who helped bring the OSSIC X to life. Dave spent much of the last month at our manufacturer preparing the latest prototype, and has been responsible for much of the mechanical engineering thus far. We sat down with Dave and asked a few questions about his work.

What's your background?

I am a professional mechanical engineer, and prior to OSSIC I ran an engineering consultancy. My specialty was consumer product design with the primary business being consumer audio where I developed over 25 products for companies like Logitech, Corsair and Avnera. Some of my projects were the G930 PC gaming headphones, the Z2300 gaming speaker set and the Z500 Bluetooth speaker (the first ever Logitech Bluetooth speaker).

What got you into mechanical engineering in the first place?

My imagination has always been nonstop. For me, becoming a mechanical engineer was taking a step towards being able to make some of those imagined ideas reality.

What inspired you to start OSSIC with the other co-founders?

I jumped on this opportunity for 2 main reasons.  The first being the chance to work on a revolutionary leap in audio technology that was leaps over anything before it. The second is a complete trust in the other founders' abilities to deliver on the leap in technology and grow OSSIC into a game-changing audio company.

 David (seated to the right) testing an early prototype. 

David (seated to the right) testing an early prototype. 

What are some of your hobbies outside of the office?

As a way to escape the nonstop problem solving, I gravitate to a lot of intense sports like surfing, mountain biking, and kite boarding.

Can you take us through some of the development of the OSSIC X?

The first thing we needed to do was invent our technology platform.  We've been building prototypes, testing apparatuses, and iterating on them since day one.  Because our technology is based on calibrating to the human anatomy, I have also had the pleasure of becoming an expert on molding heads and ears.  Our prototypes have been a mixed bag of learnings and successes but in the end, all have helped guide us to our breakthrough technology we have today. Recently, my focus shifted from helping invent a technology to refining it into a consumer product that people will actually be excited to own and wear.

What are your favorite features about the latest OSSIC X design?

So much work has gone into fine details on every detail of this design. I guess if I had to pick one, it's our multi adjust ear cup mechanism and the seamless design of the headband length adjust.

 The man behind the prototypes (literally). 

The man behind the prototypes (literally). 

What have been some of the challenges to date?

We are packing way more technology into the OSSIC X then has ever been packed into a headphone before.  There is a precedence of what headphones should look like and because you wear them on your head individuals are extremely particular about the look, feel, and comfort of the product.  What we are doing on the inside of the OSSIC X is quite amazing but making the outside a reflection of that has been no small task.

What was the most rewarding moment thus far with the project?

Watching people light up and smile as they experience our dream of truly calibrated 3D audio for the first time.  That takes the cake for sure. Smiles all around.

What do the next eight months look like in terms of development?

Well, the next eight months is something our team has had a lot of experience in, getting a product manufactured and bringing it to market.  I know it is going to be really intense.  It's going to involve a lot visits to our manufacturing partners, a lot of prototyping, refining and development of manufacturing processes and testing, testing, testing!