Sally Kellaway, Creative Director of OSSIC Studios, may be one of the biggest audio nerds you’ll ever meet. We’ve talked with her on the blog before, and she has spoken at many of the major VR and gaming events around the country.
Before working at OSSIC, Sally founded the Virtual Reality Content Creators Network for Australia (VRCC_AUS) and the IGDA Special Interest Group for Virtual, Augmented and Mixed Realities. She’s a big proponent for VR and how it can positively impact the future of both entertainment and the world. In this talk, she discusses how to approach audio for interactive VR content.
Kedar Shashidhar, our Associate Creative Director, has been always been obsessed with spatial audio — whether it's with virtual reality experiences, video games or music. In this talk on spatial audio, Kedar discusses how one should approach capturing 360 audio connect with ambisonic microphones, and how ambisonics continue to play an important role in the future of spatial audio production.
A selection of popular songs that rely heavily on the use of samples.
For those who may not be headphone tech geeks, deciding on a high-end pair to purchase can sometimes be daunting. The technical terms and marketing language that often accompany with headphone descriptions is enough to make your head spin. With that in mind, this post aims to simplify the terminology associated with the two main types of “over-ear” headphones: closed-back and open-back.
A quick update from the past two weeks of OSSIC X development, including head tracker advancements, software update, and E3 recap. Check it out!