VRLA 2017 is now on the books!
We want to give a big shout out to the VRLA team for hosting such a great event and for the growth they are supporting in the Los Angeles VR community and beyond. It was the perfect opportunity for us to share the experience of 3D audio with an amazing group of people.
To capture some of the energy of the event, we brought our friend Shidosha (@Shidosha) along with us to show everyone a little peek of what went down.
Did you see anything cool? Let us know in the comments!
In a recent meetup for SDVR, Sally from OSSIC Studios discusses the basics of audio for games and VR.
Chanel Summers does it all: she’s a musician, an audio designer for games and emergent technology, a composer, an educator, a drummer, an interactive audio technologist, and an immersive audio expert. Here’s a conversation we had with her before SVVR about designing sound for the largest free-roaming VR experience in the USA.
If you had the chance to see the latest King Kong movie, you know that Kong and his reptilian foes are massive yet visually convincing and familiar. Kong walks like a human and looks like an ape, and the large insects look like a daddy longlegs. It’s a convincing approach. But when it comes to the sound of these creators, did the filmmakers do an accurate job?
The unmistakeable sounds of Star Wars. We all know them. But how were they made? We take a look at our top 6 sounds as we celebrate May 4th.