We loaded latest OSSIC X model into SketchFab so you could get up close and personal with some of the latest design features.
Feel free to explore, rotate, move, and even view the model in VR!
Kedar Shashidhar, our Associate Creative Director, has been always been obsessed with spatial audio — whether it's with virtual reality experiences, video games or music. In this talk on spatial audio, Kedar discusses how one should approach capturing 360 audio connect with ambisonic microphones, and how ambisonics continue to play an important role in the future of spatial audio production.
A selection of popular songs that rely heavily on the use of samples.
For those who may not be headphone tech geeks, deciding on a high-end pair to purchase can sometimes be daunting. The technical terms and marketing language that often accompany with headphone descriptions is enough to make your head spin. With that in mind, this post aims to simplify the terminology associated with the two main types of “over-ear” headphones: closed-back and open-back.
A quick update from the past two weeks of OSSIC X development, including head tracker advancements, software update, and E3 recap. Check it out!