In this product update we give a first-hand look at the latest OSSIC X prototype and point out some of the most compelling features and design elements. Some of the features we discuss include:
- Flexible headband
- Memory foam head pads and ear pads
- Anechoic ear cup
- Cable connectivity options
- Mic array
- Passive noise isolation
- Premium material selection
We also discuss some of the inspiration behind the product design itself. Check it out!
In a recent meetup for SDVR, Sally from OSSIC Studios discusses the basics of audio for games and VR.
Chanel Summers does it all: she’s a musician, an audio designer for games and emergent technology, a composer, an educator, a drummer, an interactive audio technologist, and an immersive audio expert. Here’s a conversation we had with her before SVVR about designing sound for the largest free-roaming VR experience in the USA.
If you had the chance to see the latest King Kong movie, you know that Kong and his reptilian foes are massive yet visually convincing and familiar. Kong walks like a human and looks like an ape, and the large insects look like a daddy longlegs. It’s a convincing approach. But when it comes to the sound of these creators, did the filmmakers do an accurate job?
The unmistakeable sounds of Star Wars. We all know them. But how were they made? We take a look at our top 6 sounds as we celebrate May 4th.