From time to time, we have visitors who drop by the office and check out iterations of the OSSIC X. For the most part, we do this because feedback is important. At the end of the day, our product is built for our customers so it’s very important for us to get this information early. NobodyEpic, a gamer and content creator, flew all the way from Michigan to give the OSSIC X a try and we couldn’t be more excited to host him.
He’s a strong voice in the gaming community but also very interested in virtual reality and its future implications. Earlier this week, he released a video featuring the X with cameo appearances from our very own Joshua James. Thanks for the shout out, NobodyEpic!
For more information on NobodyEpic, check out his YouTube page here: https://www.youtube.com/user/NobodyEpic/featured
Today we're excited to share some recent progress on the OSSIC X microphone array, which will be a key feature in the final product.
Since our last update we’ve made measurable progress with both the technology and development. See below for the milestones we have hit since September, and make sure to view our latest Localization Accuracy Test post comparing our technology to other gaming headphones. The results from the data has been nothing short of amazing.
The OSSIC X is truly delivering breakthrough 3D audio performance. The buzz surrounding it has led some gaming headphones to claim 3D and VR capability for marketing purposes, but when put through the rigorous testing we subject our product to, you can see that they miss the mark, literally.
Head-Related Transfer Function (HRTF) is the way our anatomy works to locate the sources of sounds. Whether it saves us from danger or lets us communicate more effectively, HRTFs play a crucial role in how we hear our everyday lives.