We'll be headed to VRLA on April 14-15, and we couldn't be more excited to show you what we've been working on. If you're interested in setting up a meeting, shoot us a note at firstname.lastname@example.org or message us on our facebook page.
BOOTH 626, LOS ANGELES CONVENTION CENTER
Thank you for your continued patience as we finalize the development of the OSSIC X. There has been quite a lot of progress made on the OSSIC X headphones in the past month. Read for the latest updates.
In a recent meetup for SDVR, Sally from OSSIC Studios discusses the basics of audio for games and VR.
Chanel Summers does it all: she’s a musician, an audio designer for games and emergent technology, a composer, an educator, a drummer, an interactive audio technologist, and an immersive audio expert. Here’s a conversation we had with her before SVVR about designing sound for the largest free-roaming VR experience in the USA.
If you had the chance to see the latest King Kong movie, you know that Kong and his reptilian foes are massive yet visually convincing and familiar. Kong walks like a human and looks like an ape, and the large insects look like a daddy longlegs. It’s a convincing approach. But when it comes to the sound of these creators, did the filmmakers do an accurate job?