With the release of Rick and Morty VR a few weeks ago, the creative masterminds at Owlchemy Labs once again showcase how fun VR experiences can truly be. As the audio director for Owlchemy Labs, Daniel Perry has played a huge role in these making these experiences sound just as fun and engaging as they look.
In this episode of OSSIC Live we were able to catch up with Daniel to ask about his work on Job Simulator, what it's like to design sound for VR, and his vision of the future of 3D sound.
Thanks to Daniel for his time, and to the team at Owlchemy for continuing to make such great experiences!
You can find Daniel on Twitter at @danieldperry
Image: Owlchemy Labs
Today we’re excited to announce we’ve hit a major milestone — the shipment of the initial Kickstarter units. All of the Developer/Innovator backers ($999 tier) will be receiving their Developer Units soon, if they haven’t already. The feedback from this backer tier will be crucial to improving the final production product over the next few months.
After months of hard work, the final assembly of the OSSIC X developer units is now complete. Next step is shipping! Click to learn more.
A full review of the OSSIC X project courtesy of a Kickstarter backer named John. He reached out to us several weeks ago to see if he could schedule a visit the office, and was able to make it down from LA last week. During his visit he sat down with Jason and Joy to ask some questions he sourced by our backers, demo the latest headphone, and overall get a sense of the project status.
Today we're excited to share some recent progress on the OSSIC X microphone array, which will be a key feature in the final product.