With the release of Rick and Morty VR a few weeks ago, the creative masterminds at Owlchemy Labs once again showcase how fun VR experiences can truly be. As the audio director for Owlchemy Labs, Daniel Perry has played a huge role in these making these experiences sound just as fun and engaging as they look.
In this episode of OSSIC Live we were able to catch up with Daniel to ask about his work on Job Simulator, what it's like to design sound for VR, and his vision of the future of 3D sound.
Thanks to Daniel for his time, and to the team at Owlchemy for continuing to make such great experiences!
You can find Daniel on Twitter at @danieldperry
Image: Owlchemy Labs
Sony Music Entertainment resumes pressing records after a 28-year hiatus.
Stephan Schütze, co-founder of Sound Librarian, has been working in game audio for around 18 years. We sat down with him at GDC to hear a bit more about his book on immersive audio, and his work with the Facebook 360 team.
Since its release in March, PlayerUnknown's Battlegrounds has generated an enormous buzz in the gaming community. Is PUBG here to stay?

The development team has been hard at work and continues to make progress with the OSSIC X. Here are some of the technical updates from the past two weeks.