With the release of Rick and Morty VR a few weeks ago, the creative masterminds at Owlchemy Labs once again showcase how fun VR experiences can truly be. As the audio director for Owlchemy Labs, Daniel Perry has played a huge role in these making these experiences sound just as fun and engaging as they look.
In this episode of OSSIC Live we were able to catch up with Daniel to ask about his work on Job Simulator, what it's like to design sound for VR, and his vision of the future of 3D sound.
Thanks to Daniel for his time, and to the team at Owlchemy for continuing to make such great experiences!
You can find Daniel on Twitter at @danieldperry
Image: Owlchemy Labs
A full review of the OSSIC X project courtesy of a Kickstarter backer named John. He reached out to us several weeks ago to see if he could schedule a visit the office, and was able to make it down from LA last week. During his visit he sat down with Jason and Joy to ask some questions he sourced by our backers, demo the latest headphone, and overall get a sense of the project status.
Today we're excited to share some recent progress on the OSSIC X microphone array, which will be a key feature in the final product.
Since our last update we’ve made measurable progress with both the technology and development. See below for the milestones we have hit since September, and make sure to view our latest Localization Accuracy Test post comparing our technology to other gaming headphones. The results from the data has been nothing short of amazing.
The OSSIC X is truly delivering breakthrough 3D audio performance. The buzz surrounding it has led some gaming headphones to claim 3D and VR capability for marketing purposes, but when put through the rigorous testing we subject our product to, you can see that they miss the mark, literally.