With the release of Rick and Morty VR a few weeks ago, the creative masterminds at Owlchemy Labs once again showcase how fun VR experiences can truly be. As the audio director for Owlchemy Labs, Daniel Perry has played a huge role in these making these experiences sound just as fun and engaging as they look.
In this episode of OSSIC Live we were able to catch up with Daniel to ask about his work on Job Simulator, what it's like to design sound for VR, and his vision of the future of 3D sound.
Thanks to Daniel for his time, and to the team at Owlchemy for continuing to make such great experiences!
You can find Daniel on Twitter at @danieldperry
Image: Owlchemy Labs
At OSSIC, we're all audiophiles in some way or another—find out if you're just like us.
In this update we explore the latest progress with the OSSIC X control app for PC/Windows.
3D audio, or 3D sound, is a rapidly growing terminology in the growing industries of audio, gaming, and VR. For that reason it is incredibly important to understand the core fundamentals behind the term, and how it can apply to your interests.
This month the development team reached a big milestone with the OSSIC X development. Read more to find out.