OSSIC X Development Update: August 28, 2017

Hi Backers,

We have an exciting update for you this week!

OSSIC X Development Update

Over the last several weeks the team continued to focus on the OSSIC X software and achieved a major development milestone: the OSSIC X is now fully functional in standalone operation mode for multi-device compatibility, and that includes mobile devices. This means that the signal processing running on the headphone DSP is fully functional – including individualization, spatialization, head-tracking, and playback.

All you need to do is plug and play.

To better give you an idea of this experience, here’s a quick video overview:

As you can see in the video this created quite a bit of excitement around the office. Everyone was walking around listening to music and switching between 3D and non-3D modes and checking out the head-tracking by moving in different directions. We even took a spin on the street, something we have not done until now. In the image below you we've illustrated how the headphones can now spatialize audio sources wherever you are:

 The spatialized stereo listening experience via 3.5 AUX.

The spatialized stereo listening experience via 3.5 AUX.

Here are some additional updates from the past several weeks:

  • As a follow up from the last backer update, the team is continuing to optimize the latest integration of our USB audio drivers into the Windows control application.  
  • Finishing preparation of core support and product documentation and online support portal needed for PB1 units.


We’ve fielded some questions around some of the fundamental differences between stereo, surround sound, and 3D audio headphones. This is a great question so we decided put together a short blog post to help answer: You can read it here >>>

That’s all for this week! As always let us know if you have any questions.

Have a great weekend.

- Team OSSIC