Kyle Stewart

Spatial Audio Capture for 360 Content Production

Spatial Audio Capture for 360 Content Production

Kedar Shashidhar, our Associate Creative Director, has been always been obsessed with spatial audio — whether it's with virtual reality experiences, video games or music. In this talk on spatial audio, Kedar discusses how one should approach capturing 360 audio connect with ambisonic microphones, and how ambisonics continue to play an important role in the future of spatial audio production.

 

What It's Like to Design Immersive Sound for Large Scale VR

What It's Like to Design Immersive Sound for Large Scale VR

Chanel Summers does it all: she’s a musician, an audio designer for games and emergent technology, a composer, an educator, a drummer, an interactive audio technologist, and an immersive audio expert. Here’s a conversation we had with her before SVVR about designing sound for the largest free-roaming VR experience in the USA.

How should monsters really sound?

How should monsters really sound?

If you had the chance to see the latest King Kong movie, you know that Kong and his reptilian foes are massive yet visually convincing and familiar. Kong walks like a human and looks like an ape, and the large insects look like a daddy longlegs. It’s a convincing approach. But when it comes to the sound of these creators, did the filmmakers do an accurate job?